This page was last edited on 7 June , at It was also seen on Intel motherboards, as recently as , and was still used in for server motherboards. They were ATI’s first graphics solutions to carry the Mobility moniker. Another complain is about reduced amount of texture samples at smaller mip levels, this creates obvious shimmering. However, in games I was not able to find any situation were enabled multitexturing would increase performance. To win also in retail earlier availability and good initial drivers were needed. In games, performance actually suffered.

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Perhaps the rumor was spawned by the “trilinear” claim.

Download ATI Technologies Inc. RAGE VR PCI

Such respins helped to prolong support for Rage Pro. Current technologies and software. The only added feature is integrated TMDS for flat panels. Which brings me to gaming experience of R3 cards. With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product.

The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. In finally all the efforts delivered the big success, Radeona card with undisputed performance gr and solid drivers from the start.

However as was common at the cr, trilinear here stands for mere dithering between mip maps, not actual blending.

ATI Rage – Wikipedia

Final driver used for my tests is newest among everything I tried and is probably the only one with optimization for my system. At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games.


ATI entered like a graphics giant with more than 1, employees and during the year topped number of 3d chips sold, many of them integrated on motherboards. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like pfi teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen.

Nevertheless, sales were going strong and R3 architecture was to be found in newer and actually updated chips. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. Not quite there yet, but ATi found it sufficient for years to come.

This page was last edited on ragge Juneat ATI kept some old optimization in place, so even 32n filter quality is still not perfect.

ATI Rage 128 VR PCI (English) Free Driver Download

This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. Finishing words The Rage Pro line may have not been warmly welcomed by gamers in rahe, but strong OEM deals were feeding the company better then ever.

Of course this was quickly exposed and company covered in shame. The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that.

ATi also never really excelled in 16 bit quality, instead they went for big true color leap ahead with next architecture.


To win ayi in retail earlier availability and good initial drivers were needed. It is the successor to the Mach series of 2D accelerators. It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size. ATI showed cleverly balanced chip and in rapidly consolidated market suddenly became the only “real” threat ragf what was shaping like Nvidia’s complete domination.

ATI dragged this filter into next gen Ve as well and fortunately for them almost nobody noticed. Performance When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics.

It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers.

Considering long life time of the Rage Pro architecture, this should not have happened and caused image quality issues in years when such omission was no longer tolerable.

Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing. Developers were not pleased.

Third generation of Rage architecture arrived in summer Support for texture fog and specular highlights was added as well. If it was design choice, the motivation behind it is a mystery to me.